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- #Faces para pc pes 2016 how to#
- #Faces para pc pes 2016 skin#
- #Faces para pc pes 2016 full#
- #Faces para pc pes 2016 pro#
- #Faces para pc pes 2016 trial#
The Wave Level of the hair is the next part of the texture name. The shaven hair shell textures are already split from the other textures. The first part of the texture name is whether the texture is for a shaven head or not. This is dependent on 5 settings if it is not a Special hairstyle. Name the specular texture hair_parts_spe.dds. The specular textures are independent of the Side / Back Style.įind the hair parts specular textures here: Īfter you have downloaded the right textures, name the first texture hair_parts_col.dds. Do not forget to download the specular ( _spe.dds) texture as well. Afro, Braided and Dreadlocks do not have a Wave level, so those textures can be found with the Style name. Shaven hairs do not have a Parts texture. For Special hairstyles just download the texture with the same ID. The first part of the texture name is the Wave Level of the hair and the second part is the Side / Back Style. This is dependent on only 2 settings if it is not a Special hairstyle. 2 parts textures (if the hair is not a specific Special or Shaved) and 2 shell textures with each pair consisting of a diffuse and specular map. The next thing you'll need are the hair textures. Do keep in mind some hairstyles do not have all the settings, so some parts might be missing in the folder name. If the folder name has an _acc suffix, it means it has an accessory. The fifth part is the Forehead Width under Front. The fourth part is the Parted under Front. The second part is the Style under Overall. The first part of the folder name is the Length under Overall. If you have all the settings, you can now find the folder which contains the hair model. Because you will need all settings to determine what exact hair model and textures you need. You'll still need to use the face_edithair.dds as texture for theįirst, make the complete hair in PES16. So renaming the other edithair files will just break stuff. mtl files will still point at the edithair files. Don't worry about the other edithair files, the paths in the. The first step is to delete all files in the folder that start with hair. It is advised to make a copy of the face folder before you start in case you accidentally delete a wrong file.
#Faces para pc pes 2016 how to#
The third part will explain how to get the hair working when you want to use a PES15 hairstyle. The second part will explain how to get the hair working when you use a PES16 hairstyle. The first part will explain how to prepare your face folder if you have to use this method. This part is split into another 3 subparts.
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To work around this you will to create a normal hair from the edit hair parts in PES16.
#Faces para pc pes 2016 skin#
If you have tried to apply an edithair ingame to a player with face skin color that is not one of the basic 6, you will notice that a large portion of the face will have a different skin color. For the very basics of the Blender face tools please watch the videos below: You will have to copy the pes_temp folder in the download to C:\Program Files\Blender Foundation\Blender\ so you get C:\Program Files\Blender Foundation\Blender\pes_temp. The tool is named PES Face/Hair Mod(ifier) Tool in Blender. The Blender tools can be downloaded under Tools. It is advised to look at existing custom faces to see how other people did their stuff. Everyone makes mistakes, don't give up, just see what you did wrong and try to learn from it.
#Faces para pc pes 2016 trial#
Teaching someone how to use Blender is also something that is not done with just a few pages of text it's really a process of trial and error.
#Faces para pc pes 2016 pro#
Learning how to make custom faces for Pro Evolution Soccer 2016 is not something that can be done within a few days. If you want/need more customization for your player, you will need these tools: Pro Evolution Soccer 2016/Advanced Player Customization and RigEx. Because PES2016 does not use LOD models when the game quality is set to High, this page will not explain how to do LOD models.įor information on how to add faces to your export please read the Aesthetics Exports page. The Tools section will contain links to almost every tool mentioned on this page. The Notes and Help section will contain various tips and tricks to keep in mind as well as some troubleshooting. The Example section will contain a slightly more extended guide on how to make faces in combination with APC and RigEx. The fourth section will give some information about the generic 4cc head.
#Faces para pc pes 2016 full#
The third section will contain information on how skin colors work (only the basic 6, please check the APC page for full custom skin colors). The second section will explain how faces are installed in PES2016. The first section will explain very quickly how faces are 'made' in PES2016. This page will explain how (simple) faces work and are imported into PES2016. 3.3.1 Getting all the textures and model.